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An argument for practical effects in a digital age

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posted on 2025-06-30, 14:22 authored by Katelyn O’Connor
<p dir="ltr">This thesis explores the development of visual effects in fantasy cinema through a comparative analysis of Clash of the Titans (1981) and its 2010 remake. Chapter One examines the 1981 film’s use of Dynamation, a stop-motion technique developed by Ray Harryhausen. The chapter explores the design and fabrication of the mythical creatures, assessing how these practical effects shaped audience engagement and perception at the time. Chapter Two shifts focus to Clash of the Titans (2010), investigating the film’s reliance on CGI, evaluating the impact of digital effects on the portrayal of mythical beings and how these advancements influenced storytelling within the fantasy genre. Chapter Three presents a comparative analysis of both films, highlighting the artistic and technical differences between practical effects and CGI by exploring how each approach affects immersion, emotional response, and audience reception. This thesis argues that while CGI has expanded creative possibilities in filmmaking, the artistry of practical effects maintains a unique visual and nostalgic appeal, influencing how viewers connect with on-screen characters. By examining the shift from handcrafted techniques to digital animation, this study contributes to a broader understanding of the evolving relationship between visual effects and cinematic storytelling.</p>

History

Research Area

  • Design for Film

Faculty

  • Faculty of Film, Art & Creative Technology

Thesis Type

  • Undergraduate Dissertation

Supervisor

Clare Barman

Submission date

2025

Format

PDF

Contributor affiliation

Institute of Art, Design & Technology

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