Gaming the system: The Uncensored Library and resistance against digital censorship through the innovative use of digital space
Through studying The Uncensored Library, this thesis explores the multifaceted landscape of censorship, surveillance, and educational paradigms in the digital age. Drawing from a diverse array of sources spanning historical analyses, theoretical frameworks, and contemporary studies, this research investigates the intersection of internet censorship, spatial theory, and game-based learning cultures. Utilizing methodologies rooted in cultural studies, critical theory, and educational technology, the study delves into the implications of the impact of virtual spaces on education, and the dynamics of power within digital environments. Key theoretical perspectives from scholars such as Michel Foucault, Jeremy Bentham, and James Paul Gee are critically examined. Through an interdisciplinary lens, this thesis aims to contribute to a deeper understanding of the complexities surrounding online discourse, surveillance practices, and the transformative and educative potential of digital gaming and The Uncensored Library.
History
Research Area
- 3D Design Modelmaking & Digital Art
Faculty
- Faculty of Film, Art & Creative Technology
Thesis Type
- Undergraduate Dissertation