Institute of Art, Design + Technology
Browse

Online influencers: Addiction, dependency, and gamification

Download (3.18 MB)
thesis
posted on 2024-04-17, 15:20 authored by Melissa D’Agostini

Social media causes online addiction through gamification and the attainment of misused social capital. Research has shown that at present people check and use their mobile phones more than ever. This usage of the technological devices and the internet influences the user to participate online, especially on social media where they can interact with others and presumably improve the self. The study investigates how the visuals on social media, the uploaded content and the gamification elements, causes users to remain online for a longer period of time. Irish influencer, Rozanna Purcell, and Australian influencer, Bonny Rebecca, are used to determine where the visual persuasion occurs on social media. The analysis of the influencer’s online behaviour demonstrates that despite having power to influence their followers, they too, as influencers, become digitally dependent and influenced by social media. This study suggests that when the individual becomes informed of the design and psychology manipulation on social media, that they are able to prevent themselves from becoming addicted to social media.

History

Research Area

  • Visual Communication Design

Faculty

  • Faculty of Film, Art & Creative Technology

Thesis Type

  • Undergraduate Dissertation

Supervisor

Dr Linda King

Submission date

2020

Format

PDF

Contributor affiliation

Institute of Art, Design & Technology

Usage metrics

    BA (Hons) in Visual Communication Design

    Categories

    No categories selected

    Exports

    RefWorks
    BibTeX
    Ref. manager
    Endnote
    DataCite
    NLM
    DC